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11 bit studios

Senior Stealth & Combat Designer

Game design

Salary

Salary not specified

Location
Warsaw, Poland
Work format
Hybrid
Employment type
Full-time
Experience level
Senior
English level
B2
Posted
August 3, 2026

About the role

SENIOR STEALTH & COMBAT DESIGNER (11 BIT STUDIOS)

Unannounced Project

Senior

Negotiable

⏰ Full-time

Remote / 👔 Office (Warsaw, Poland 🇵🇱)

Description

11 bit studios is looking for a Senior Stealth & Combat Designer to own the quality, consistency, and feel of stealth and combat gameplay for an unannounced project. You will drive complex gameplay features from concept through implementation and final polish while collaborating with programming, animation, level design, UI and UX, VFX, audio, and production teams.

Responsibilities

  • Design and develop stealth and combat systems
  • Create NPC behaviours and enemy archetypes
  • Design encounters and combat spaces
  • Define player feedback and moment-to-moment gameplay pacing
  • Balance stealth and combat gameplay loops
  • Drive gameplay features from concept to final polish
  • Collaborate with gameplay and AI programmers
  • Work closely with animation, level design, UI and UX, VFX, audio, and production
  • Maintain the overall quality and consistency of stealth and combat systems
  • Prototype, test, and iterate on gameplay solutions
  • Create concise and actionable gameplay documentation

Required Skills

  • At least 7 years of professional experience in combat design, gameplay design, technical design, AI design, or a related discipline
  • Experience shipping at least two PC or console titles
  • Experience owning a major gameplay feature from concept to release
  • Strong experience designing stealth gameplay, combat gameplay, or both
  • Deep understanding of player agency, gameplay readability, encounter design, and moment-to-moment pacing
  • Experience designing NPC behaviours, enemy archetypes, and AI-driven gameplay systems
  • Practical experience working directly in Unreal Engine
  • Strong knowledge of Blueprints, Behavior Trees, State Trees, or equivalent gameplay scripting tools
  • Hands-on gameplay implementation experience
  • Ability to define and maintain the long-term vision of complex gameplay systems
  • Strong analytical and problem-solving skills
  • Ability to identify gameplay issues and prototype solutions
  • Strong multidisciplinary communication skills
  • Ability to independently own complex gameplay features
  • Ability to balance creative goals with technical and production constraints
  • English and Polish communication skills at B2 level or higher
  • Portfolio demonstrating relevant gameplay design and implementation work

Nice to Have

  • Portfolio examples of implemented combat mechanics
  • Portfolio examples of enemy archetypes and AI behaviours
  • Examples showing gameplay iteration and problem-solving
  • Experience working on stealth-focused games
  • Experience designing complex combat encounters

What we offer

  • Hybrid work with three office days and two remote days per week
  • Additional remote days throughout the year
  • Flexible working hours
  • 20 or 26 days of fully paid holiday leave
  • Private medical package
  • Psychological support
  • Multisport membership
  • Team training budget
  • In-office library
  • International working environment
  • Relocation budget for candidates from abroad
  • Attendance at game development events
  • Referral program
  • Annual company events
  • Dog-friendly office
  • In-house gym
  • Car and bicycle parking
  • Chill zone with video, board, and arcade games
  • Company merchandise

Vacancy link

Required skills

  • Unreal Engine
  • Blueprints
  • Behavior Trees
  • State Trees
  • AI

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