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Shrapnel Works

3D Clothing Artist

Game art

Salary

Salary not specified

Work format
Remote
Employment type
Contract
Experience level
Middle
Posted
August 3, 2026

About the role

MIDDLE 3D CLOTHING ARTIST (SHRAPNEL WORKS)

Unknown

Middle

Negotiable

⏰ Contract

Remote

Description

Shrapnel Works is looking for a 3D Clothing Artist to create an untextured M1941 Parsons field jacket outer shell and skin it directly to the supplied UE5 Manny SK_Mannequin skeleton with 161 bones.

Responsibilities

  • Model one M1941 Parsons field jacket outer shell from the supplied reference
  • Create one untextured mesh with a maximum of 12,000 triangles
  • Skin the jacket to the supplied SK_Mannequin skeleton
  • Ensure smooth weighting across spine_01 through spine_03
  • Use no more than eight influences per vertex
  • Maintain a scale of approximately 180 centimetres
  • Orient the mesh to face positive X with the pivot at the origin
  • Test deformation using the supplied idle, walk, and jog animations
  • Verify the export in an empty Unreal Engine 5 project
  • Deliver the FBX and source file
  • Name the FBX exactly SK_US_Torso_JacketM1941_A

Required Skills

  • Experience creating character clothing for Unreal Engine 5
  • Experience binding meshes directly to SK_Mannequin with 161 bones
  • Strong skinning and weight-painting skills
  • Ability to verify bone count, scale, and deformation in Unreal Engine 5
  • Ability to deliver both FBX and source files
  • Ability to follow strict technical specifications

Nice to Have

  • Experience creating military clothing
  • Experience modelling garments from historical references
  • Experience optimising clothing for real-time projects

What we offer

  • Remote contract work
  • Supplied reference materials
  • Supplied SK_Mannequin skeleton
  • Supplied deformation test animations

Contact

chris@shrapnelworks.com

Vacancy link

Required skills

Among Middle · Game art vacancies

  • Unreal Engine 512%
  • FBX6%

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