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Epoch Games

Middle Technical Artist

Game art

Salary

Salary not specified

Work format
Remote
Employment type
Part-time
Experience level
Middle
English level
C1
Posted
August 4, 2026

About the role

MIDDLE TECHNICAL ARTIST (EPOCH GAMES)

The Lays of Althas: Sundered Order

Middle

Unpaid

⏰ Part-time

Remote

Description

Epoch Games is a volunteer-based, fully remote global development team working on The Lays of Althas: Sundered Order, an open-world fantasy RPG built with Unreal Engine 4. The team is looking for a Technical Artist to develop shaders, lighting, particle systems, visual effects, and optimisation solutions for the project.

Responsibilities

  • Create shaders in Unreal Engine 4
  • Develop and improve in-game lighting
  • Create particle systems and visual effects
  • Perform optimisation work
  • Collaborate with the Level Design team
  • Attend team meetings in Slack
  • Report progress on a weekly basis
  • Follow team policies and production workflows
  • Communicate technical issues clearly with other team members

Required Skills

  • Experience with Unreal Engine 4
  • Experience creating shaders
  • Experience working with lighting
  • Experience creating particle systems
  • Experience producing visual effects
  • Understanding of optimisation for real-time projects
  • Strong online communication skills
  • Ability to collaborate with a remote team
  • Fluent English
  • Passion for game development
  • Commitment to creating high-quality games

Nice to Have

  • Experience with OpenGL
  • Experience with Git
  • Experience working on open-world RPG projects
  • Experience collaborating with distributed development teams

What we offer

  • Fully remote volunteer position
  • Work on an open-world fantasy RPG
  • Collaboration with a global development team
  • Practical Unreal Engine 4 production experience
  • Opportunity to contribute to a long-term indie project
  • No relocation required

Vacancy link

Required skills

Among Middle · Game art vacancies

  • Unreal Engine 46%
  • shaders12%
  • lighting12%
  • particle systems6%
  • visual effects12%
  • optimization6%
  • OpenGL6%
  • Git6%

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