О вакансии
MIDDLE TECHNICAL GAME DESIGNER (NEKKI)
SPINE
Middle
Negotiable
⏰ Full-time
Remote
Description
Nekki is looking for a Technical Game Designer to join the technical game design team working on SPINE, a cinematic third-person gun-fu action game developed in Unreal Engine 5 for PC and consoles. The role combines gameplay programming and game design, with a strong focus on combat mechanics, implementation, iteration, and gameplay feel.
Responsibilities
- Implement combat mechanics using C++ and Blueprints
- Work with Gameplay Ability System
- Develop features from prototype to final implementation
- Collaborate with gameplay programmers
- Refine mechanics together with game designers and animators
- Independently improve gameplay feel and combat quality
- Investigate and resolve gameplay and technical issues
- Integrate animations into the combat system
- Integrate sound effects and visual effects
- Ensure implemented mechanics meet gameplay goals
Required Skills
- At least two years of experience implementing gameplay logic in Unreal Engine 4 or Unreal Engine 5
- Experience with C++
- Experience with Blueprints
- Experience with Gameplay Ability System
- Understanding of combat game design principles
- Practical familiarity with action games
- Ability to independently investigate gameplay issues
- Ability to diagnose technical problems
- Strong cross-disciplinary collaboration skills
- Ability to work closely with programmers, game designers, and animators
- Conversational English or higher
Nice to Have
- Portfolio with personal game projects
- Portfolio with playable prototypes or technical demos
- Experience developing third-person combat systems
- Experience integrating animation, sound, and visual effects
What we offer
- Fully remote work
- Work on a flagship Unreal Engine 5 project
- Opportunity to develop a game for PC and consoles
- Collaboration with a multidisciplinary feature team
- Hands-on ownership of combat mechanics
- Opportunity to influence gameplay quality and feel
